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Vontre
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Draft Revamp

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This patch contains a big revamp of the draft system, which we want to get in before launching the game. Check out the notes!

DRAFT
To make drafts have higher stakes and more excitement, drafts now continue until the player reaches either 7 wins or 2 losses. Reward scales have been revamped and increased at high win counts.
Drafts will no longer give the player a bot after 2 wins under any circumstance.
Draft matchmaking is now more heavily based on the player’s current number of wins, with some allowances for long wait times at higher levels.

UI
Quick Match is now available directly from the Lobby without extra clicks.
Automatch has been moved to the bottom of the players list.
Fixed a bug causing double sound effect when joining matchmaking.
Lobbies now show player deck boxes instead of their level.
Automated messages for lobby events have been revamped.

GAMEPLAY
Document Forgery: Fixed a bug causing it to not activate correctly. Cost reduced to (8). Dispelled units are no longer considered dispelled in the resurrection pool.
Loremaster Tarius: Cost reduced to (4).
Squirrels no longer retroactively gain attack buffs after they lose the Sniper effect.
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Vontre
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Shop Bundle Revamp!

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GAMEPLAY
- Traps: Players are now limited to no more than 3 active traps at a time. This was primarily done to keep the UI manageable and easy to read.
- Jonviev: HP reduced to 6.


SHOP BUNDLE REVAMP
- Most bundles in the shop have been overhauled, with a much broader diversity of bundle configurations. Faction packs, random cards, and more goodies can be found in our new bundles! Existing players have had their one-time purchase of these bundles reset, so if you already bought a bundle, you may now buy it again with the new contents.
- Shiny Packs have a new graphic.
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Minor Update

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Wizard: Changed to select from 3 random spells instead of pulling from the deck. Cost reduced to (3).
Developer’s Note: We have decided we’d rather not launch the game with a spell tutor in neutral. New tutors may be possibly added later as faction specific cards.
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Mobile Launch Imminent

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Yes that's right folks, after an extended stay in early access, Cards and Castles 2 is finally coming to mobile on November 4th! Hold on!
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Vontre
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Pre-Launch Balance Updates

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Patch Goals
- Reduce the impact and usage effects that interfere with the enemy's hand.
- Buff several underperforming cards, especially key synergy cards, legendaries and other cool effects.
- Reduce the ubiquitous nature of some neutral options which are both powerful and versatile.

CHANGES
Temple of the Five Gods: Cost reduced to 5 (was 6).
Lionel: Attack increased to 5 (was 3).
Angel of War: Health increased to 8 (was 7).
School of Time: Cost reduced to (4).
Minotaur: Attack reduced to 6 (was 7).
Hand of Judgment: Cost increased to 2 (was 1).
Essence of Hatred: Cost increased to 2 (was 1).
Curse of Death: Cost increased to 3 (was 2). Effect increased to -8/-8 (was -7/-7).
Wizard: Pool now restricted to 3-cost spells.
Ronin: Stats changed to 4/4 (was 2/5).
Cannoneer: Stats changed to 2/4 (was 3/2).
Salahar Spitefish: Stats changed to 2/3 (was 3/2).
Vileroth: Secret attributes updates. Vikings now give an aura that freezes a random enemy each turn. Druids now give Berserk. Crusaders now give Guardian.
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Pre-Launch Balance Updates

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GOALS
Reduce the effectiveness of very slow stall/mill decks.
Make Maldran and other lynchpin units slightly less easy to shut down.

CHANGES
Screams of the Fallen: Now deals 1 damage per dead unit, but only counts friendly units (previously dealt 1 for every 2 units overall).
Witch Doctor: Cost increased to 5 (was 4).
Dark Mirror: Cost increased to 7 (was 5).
Shiva: Attack reduced to 7 (was 8).
Dracula: Stats increased to 6/5 (was 4/4). Castle health reduced to 25 (was 30).
Drain Life: Cost and damage reduced to 3 (was 4 and 4).
Priest: Health bonus reduced to 2 (was 3).
Maldran: Stats changed to 4/8 (was 3/9).
Beast Mode: Cost increased to 3 (was 2).
Manticore: HP reduced to 3 (was 4).
Curse of Death: Effect changed to -7/-7 (was -8/-8).
End of Days: Cost increased to 10 (was 9).
Angel of War: Now adds only 1 Knight, but it gains +2/+2 (was 2 knights with +1/+1).
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Draft Lock

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Hello everyone, we wanted to inform players that we are going to temporarily disable draft mode in a few days. The reason is queue times; draft mode requires a substantially large player pool to have fast queues and we want to ensure we're hitting those numbers first. We'll be evaluating draft mode after launch and deciding when and how to bring it back online. Thank you for your understanding!
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Next Battle Pass!

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Hi everyone, the next Battle Pass, which will coincide with the launch of the game, will be substantially different. Firstly, a new card will be released with the pass, however this card will NOT be pass exclusive! The new card will be craftable and collectable immediately on release. Secondly, we're going back to a 60 day pass, with 2 tracks and a substantially increased reward pool on both tracks. We mainly wanted players to be aware that the new card releasing on the premium track will NOT BE EXCLUSIVE. But the premium pass will of course be an excellent deal overall and a very easy way to obtain the new card without spending any crafting shards.
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Minor Pre-Launch Balance Updates

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War Cow: Stats reduced to 3/3 (was 3/4).
Nadhravil Hunter: Now only shuffles beasts into your own deck. Shuffling beasts into the enemy deck was part of an abandoned synergy idea during beta, and now simply confuses the card's purpose.
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Cross-Platform Rewards!

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Did you know Cards and Castles 2 has fully cross platform accounts? Just register an email for secure logins (under options - account), and use the sign-in option on the platform of your choice! You can earn 3 card packs per platform using our special promo codes from an associated device:

Use code IOS on iOS.
Use code ANDROID on Android.
Use code STEAM on Steam.

Progress on your account stays synchronized between all your devices. Easy!
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