Welcome to Cards and Castles 2!

Patch notes, news and other announcements
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Vontre
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Minor Gameplay and Feature Patch!

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- We are testing out having an unranked queue in the game! Quick Match now does not affect your rank, while the new "Ranked" button will queue you for ranked matches. Enjoy more casual and experimental gameplay in Quick Match without risking your position!
- Daily Deals have been added to the Shop! Check the shop for FREE items and special discounts that rotate each day.
- Balance hotfix! We have heard the cries of the players, and are doing a pre-expansion balance patch to address Warlock tempo and a few minor things. Take a look!

We're making some general balance corrections with today's hotfix:
- Slight nerf to Warlock tempo.
- Slightly reducing the power of buffing units that are already on the board.
- Slightly reducing early game unit removal.
- Minor adjustments in anticipation of interactions with new expansion cards.
- Infestation: Now adds the rats to the bottom of your deck instead of shuffling.
- Minotaur: Stats reduced to 4/9 (was 6/9).
- Wyvern Rider: Stats reduced to 3/6 (was 3/7).
- Forbidden City: Cost increased to 4 (was 3).
- Flame Knight: HP reduced to 5 (was 6).
- Lava Font: Cost and turn count reduced to 2 (was 3).
- Dark Matter: Cost increased to 2 (was 1).
- Dancing Swords: Cost and Attack increased to 4 (was 3).
- Reckless Firemancer: HP reduced to 2 (was 3).
- Guard Tower: Turn count reduced to 2 (was 3).
- Soul Steal: Cost increased to 3 (was 2).
- Fat Bard: Attack reduced to 1 (was 2).
- Master-at-Arms: Attack reduced to 2 (was 3).
- Lightning Bolt: Cost increased to 2 (was 1).
- Incinerate: Cost increased to 4 (was 3).
- Shadow Katana: Damage option reduced to 2 (was 3).
- Spear of Odin: Damage option reduced to 3 (was 4).
- Essence of Hatred: Effect reduced to -3/-3 (was -4/-4).
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Vontre
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Posts: 1647
Joined: Sun Nov 10, 2013 6:30 pm

Minor Pre-Launch Balance Update

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- Strange Magician: Stats reduced to 3/2 (was 4/3).
- Rakanoth: Cost increased to 8 (was 7). Stats changed to 8/5 (was 5/9).
- Firestorm: Cost increased to 2 (was 1).
- Manticore: HP reduced to 3 (was 4).
- Doormaster: Attack reduced to 1 (was 2).
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Vontre
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Joined: Sun Nov 10, 2013 6:30 pm

City of the Gods!

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City of the Gods is now released! Hades is gifting everyone 20 free card packs to celebrate the launch, available for THIS WEEKEND ONLY! Check the shop for your free packs and more goodies!
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Vontre
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Minor Balance Patch

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Surge of Life: Cost increased to (4).
Dwarven Digger: Cost increased to (4). Stats increased to 2/4.
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Vontre
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Roadmap - Upcoming Features

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Here's a quick look at what we have coming down the pipe - no release dates, things will be ready when they're ready!

- New ranking system! Prepare for a more competitive elo based weekly leaderboard! See where you stand compared to your friends and top players, and climb the ladder for awesome rewards!

- Economy update! Significant changes to crafting and shard acquisition, with improved new player rewards. A large amount of the current repeatable rewards value will be shifted to the new leaderboard system.

- Visual overhaul! We're in the process of making big improvements to the overall look and feel of our battles and UI.


There's more to come with content and balance updates as well, and we'll be posting again as we roll out new features!
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Vontre
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Weekly Leaderboards are Here!!

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WEEKLY LEADERBOARDS AND ECONOMY REDESIGN
We've done a significant overhaul of how rewards and long term play work in the game, which extensively touches all aspects of earning cards and ranking up. Several existing sources of currency have been removed, and new ones have been added. Instead of providing an extensive list of notes, we are going to give an overview of the most significant changes.
- Crafting and New Players: Player will no longer be able to disenchant cards unless they have extra copies. Attempting to balance a highly fungible card economy is very difficult, so we are shifting the general intent of crafting and card collection toward steady forward progression with long term investment. However, THE QUALITY OF REWARDS FOR NEW PLAYERS HAVE BEEN DRAMATICALLY IMPROVED. New accounts now start with a very wide array of legendary and other cards to play with, allowing for a high degree of deck experimentation right from day one!
- Weekly cadence: Improving your rank score is now a significant source of rewards, which should be generally accessible to all players with extra incentives for high skill players. Weekly resets occur every Tuesday. We expect players to play about 10-20 ranked games each week to reach their ideal placement (based on their skill) for rewards. Rewards start scaling significantly after the 300 point mark, with max rewards at 1000. Participation is generally rewarded as well, and resets will be minimal for players who don't play a lot and end the week at a low score.
- Shinies: We've seen the playerbase almost exclusively treat shinies as a shard source, and this was very much not our intent with the system. We want shinies to be treated as a neat optional collectible, so their sell prices have been reduced to be equivalent to a normal card. They are now generally easier to obtain as well from all sources.

BALANCE CHANGES
Check our discord for a complete list of card balance updates!
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