Search found 334 matches
- Mon Sep 11, 2023 8:16 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Balance Hotfix
A few recently updated cards are turning out much more effective than we anticipated, and need adjustments. In addition, Hand of Judgment has been irritating players a little too much, and has been redesigned. Because of all the recent changes, we're adding a new limited time promo code PARROT which...
- Sat Sep 09, 2023 2:47 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Minor Update
Charge units can now strike summoned buildings. School of Time: Now cannot be used on the same turn it is played. Infernal Furnace: Simplified to an active ability that costs (2), but no longer has an activation limit. In addition, furnace cannot give you another fire spell. Southport Slayer: Now ha...
- Fri Sep 08, 2023 4:53 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Minor Update - Counters
We've observed that with the increased number of counter mechanics added to the game, the board state can at times be a little heavy on extra numbers and bump up the complexity a little more than we'd like. We are making a few low impact tweaks to address this, and want to be more judicious about us...
- Thu Sep 07, 2023 3:01 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Balance Hotfix
Infernal Furnace: Now costs (3), and has a 2 activation limit. Library: No longer increases the max hand size, and now has a 5 activation limit. Armory: Now has a 5 activation limit. Cost reduced to (1). Dwarven Miner: Changed to add a random Item to your hand after it attacks. Lava Font: Damage inc...
- Wed Sep 06, 2023 9:59 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
LARGE BUFF PATCH
Hello everyone! With today’s patch, we are putting a large focus on buffing and reworking underplayed or underperforming cards, as we continue to discover what sorts of things work and don’t work for this game and what kind of stat profiles are acceptable. We’ve taken a comprehensive look at the sta...
- Sat Sep 02, 2023 12:54 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Have Some Buffs!
We've improved several cards that were underperforming due to being undertuned or having strong failure cases in their usage. Check it out! Rat King: Now gains +1 Attack or Health per rat. Base stats changed to 2/2. Courthouse: Cost reduced to (1), and spell cost increased to (2). Doomship: Cost red...
- Fri Sep 01, 2023 4:39 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Minor Balance Update
- Daily quest EXP has been increased to 500 (was 400). - Weekly quest EXP has been somewhat increased. - Corpse Explosion: Redesigned. Destroy a Tombstone to deal 1 damage to 3 random enemies. Repeat for each enemy destroyed. - Con Artist: Items added now only cost (3) more. - Expose Weakness: Cost ...
- Wed Aug 23, 2023 4:25 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Sniper Tweak
We have updated most snipers to have a limited amount of ammo instead of a limited number of turns, as reflected in the card text. Note that these snipers are still removed from play when they can no longer snipe.
- Mon Aug 21, 2023 3:28 pm
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Frog Prince
Let's talk about the Frog Prince for a minute. So Frog Prince has long been our test case for how long term passive bonus units might work in this game. Although Frog Prince has the stat line and function of a front line unit, there was always a risk that players would find it more valuable to hide ...
- Sun Aug 20, 2023 12:44 am
- Forum: News
- Topic: Welcome to Cards and Castles 2!
- Replies: 82
- Views: 36570
Costing Adjustments
We realized that the game is still lacking in 3-cost cards specifically, especially in the spell category. We feel it's important for the overall spread of costs to be well balance to support easier deck building. To correct this error, we've shifted the cost and potency of a number of cards. This p...