Search found 329 matches

by Vontre
Wed Nov 01, 2023 8:31 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21180

Minor Pre-Launch Balance Updates

War Cow: Stats reduced to 3/3 (was 3/4).
Nadhravil Hunter: Now only shuffles beasts into your own deck. Shuffling beasts into the enemy deck was part of an abandoned synergy idea during beta, and now simply confuses the card's purpose.
by Vontre
Sun Oct 29, 2023 10:45 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21180

Next Battle Pass!

Hi everyone, the next Battle Pass, which will coincide with the launch of the game, will be substantially different. Firstly, a new card will be released with the pass, however this card will NOT be pass exclusive! The new card will be craftable and collectable immediately on release. Secondly, we'r...
by Vontre
Sun Oct 29, 2023 9:29 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21180

Draft Lock

Hello everyone, we wanted to inform players that we are going to temporarily disable draft mode in a few days. The reason is queue times; draft mode requires a substantially large player pool to have fast queues and we want to ensure we're hitting those numbers first. We'll be evaluating draft mode ...
by Vontre
Sat Oct 28, 2023 8:33 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21180

Pre-Launch Balance Updates

GOALS Reduce the effectiveness of very slow stall/mill decks. Make Maldran and other lynchpin units slightly less easy to shut down. CHANGES Screams of the Fallen: Now deals 1 damage per dead unit, but only counts friendly units (previously dealt 1 for every 2 units overall). Witch Doctor: Cost incr...
by Vontre
Sat Oct 28, 2023 1:52 pm
Forum: News
Topic: News Thread
Replies: 261
Views: 803157

1 Week Til Launch!

Cards and Castles 2 is coming to mobile a week from today! Get ready for a completely new game with new cards, more social features, improved graphics and art, and a new 7th faction THE UNDEAD and their signature tomb mechanic!
by Vontre
Wed Oct 25, 2023 6:43 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21180

Pre-Launch Balance Updates

Patch Goals - Reduce the impact and usage effects that interfere with the enemy's hand. - Buff several underperforming cards, especially key synergy cards, legendaries and other cool effects. - Reduce the ubiquitous nature of some neutral options which are both powerful and versatile. CHANGES Temple...
by Vontre
Sat Oct 21, 2023 9:59 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21180

Mobile Launch Imminent

Yes that's right folks, after an extended stay in early access, Cards and Castles 2 is finally coming to mobile on November 4th! Hold on!
by Vontre
Sat Oct 21, 2023 9:55 pm
Forum: News
Topic: News Thread
Replies: 261
Views: 803157

Sequel Launch Imminent!

Yes that's right folks, after an extended stay in early access, Cards and Castles 2 is now a finished game and coming to mobile! Experience a new and enhanced game from top to bottom, featuring revamped gameplay, exciting new cards (with more to come!), greatly improved art, design and polish, and t...
by Vontre
Fri Oct 20, 2023 4:56 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21180

Minor Update

Wizard: Changed to select from 3 random spells instead of pulling from the deck. Cost reduced to (3).
Developer’s Note: We have decided we’d rather not launch the game with a spell tutor in neutral. New tutors may be possibly added later as faction specific cards.
by Vontre
Thu Oct 19, 2023 11:15 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21180

Shop Bundle Revamp!

GAMEPLAY - Traps: Players are now limited to no more than 3 active traps at a time. This was primarily done to keep the UI manageable and easy to read. - Jonviev: HP reduced to 6. SHOP BUNDLE REVAMP - Most bundles in the shop have been overhauled, with a much broader diversity of bundle configuratio...