Search found 329 matches

by Vontre
Sat Jun 24, 2023 9:13 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Have Some Buff!

We're making some cards a little better so they'll be more fun! Troll Toll: Now only takes 1 gold, but the Bridge Troll has been increased to 4/4. End of Days: Cost reduced to 9. Titanic Golem: Stats increased to 9/10. Mystic Panda: HP increased to 6. Hidden Intent: Cost reduced to 0. Forbidden City...
by Vontre
Thu Jun 22, 2023 7:06 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Bug Fixing Patch

We've just deployed a patch that fixes several gameplay bugs. If you are playing right now, please restart Steam to force your client to update as soon as possible so that your game can synchronize with the server. Thank you!
by Vontre
Mon Jun 19, 2023 10:26 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Minor Balance Hotfix

We've updated a few cards, mostly to curtail a few situations where games could end excessively early with no real response from the opponent. Baby Dino: Summoned Raptor no longer has berserk, instead it attacks once immediately. Call of the Wild: Now costs 5 gold, but also adds two random Beasts to...
by Vontre
Thu Jun 15, 2023 6:53 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Minor Gameplay Update

Hello everyone, we just deployed a minor gameplay update which changes around a few cards, consolidates our card packs, and significantly changes the shop. We recommend all players force an update of the Steam client as soon as possible so that your client is synchronized with the patch changes. For...
by Vontre
Thu Jun 08, 2023 9:53 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Minor Balance Hotfix

We've just deployed a minor server balance hotfix intended to slightly tone down swarm agro decks. Our intent here is to smooth out a select few value outliers in the early curve, while also pumping up some of the AOE options. We've been considering the AOE changes for a while and now is a good time...
by Vontre
Mon Jun 05, 2023 5:58 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Major Gameplay Patch

Hello everyone! We’ve just deployed a major gameplay patch that addresses a lot of feedback and gameplay improvements at once. Keep in mind, all changed cards can be disenchanted for full crafting value for a period of time after the patch. For a complete list of patch notes, check our community dis...
by Vontre
Sat Jun 03, 2023 3:08 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Interface and Tutorial Update

Tutorial mission #1 has been completely redone.
Replays have moved to the Player Profile menu.
Players can now access Practice bots quickly from the Battle popup.
Summoning peasants, and using some other abilities, now requires less clicks.
by Vontre
Sat May 27, 2023 10:34 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Minor Gameplay update

The following small adjustments have been made as part of an overall effort to improve the new player experience: A new card has been added to the game! Spirit Blast is a 3 gold ninja spell that deals 2 damage and draws a card. Hawk: Attack increased to 3. Salahar Soldier: Stats flipped to 2/3. Bear...
by Vontre
Fri May 26, 2023 12:25 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

Post-Launch Gameplay Patch

Hello everyone! We've just finished deploying an important post-launch gameplay update for all players. This update makes a number of card changes to help players keep their hands more full during gameplay, especially focusing on a lack of draw power in the core set. This patch REQUIRES a client upd...
by Vontre
Wed May 24, 2023 7:58 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 77
Views: 21218

New Player Update!

So hey, we realized that even though players start Cards and Castles 2 with a lot of cards and access to legendaries, they don’t have as many card packs as we’d like. Opening card packs is fun and we’d like players to be able to start the game off by opening a nice amount of them at once. So we’ve u...