Search found 328 matches

by Vontre
Thu Feb 15, 2024 8:24 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Preparing for the Update

We are almost finished testing our major revamp of the game, and we couldn't be more excited! This patch will be our largest redesign ever, making use of all the lessons learned from launch and our previous content update to prepare the game for a strong future with more releases. While full patch n...
by Vontre
Sun Feb 04, 2024 6:27 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Revamp Update

Work continues apace on our upcoming gameplay update! We don't have a release date yet, but it's going well. Due to the scale of the upcoming changes, we are going to do something different for card refunds this time. After the patch launches, ALL cards will be fully refundable for their full shard ...
by Vontre
Tue Jan 23, 2024 11:42 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Upcoming Revamp Preview

Hey everyone, we made a fairly long post giving a high level overview of the upcoming balance and mechanics revamp. Click here to read the full post on our Steam page and see what's coming to the game next!

https://store.steampowered.com/news/app ... 1027046857
by Vontre
Sun Jan 14, 2024 8:45 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Balance Hotfix

This is a small and quick patch to address ongoing balance concerns from the community, and is NOT our more comprehensive upcoming balance revamp:

Preparation: Cost increased to 3 (was 2).
Eternity Strike: Cost increased to 5 (was 3).
Blessed are the Meek: Cost increased to 4 (was 3).
by Vontre
Wed Jan 10, 2024 1:17 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Future Roadmap!

Hey everyone, we'd like to give a brief overview of what's coming to Cards and Castles 2 this year! We're a small team working very hard, so our roadmap is not going to be super fancy or have specific dates laid out, but we want to give you a general outline of what's in store. - DECK BUILDER REDESI...
by Vontre
Sat Dec 30, 2023 10:23 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Next Battle Pass - Experiment!!

Hello everyone! The new battle pass season is just a few days away, and I am pleased to announce that the next pass will have roughly equal or better content for just TEN DOLLARS! That means 1000 silver to unlock the premium track. This battle pass will last for 60 days and be filled with all sorts ...
by Vontre
Mon Dec 11, 2023 2:23 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Balance Hotfix - School of Time

School of Time's ability can no longer be used during the extra turn that school of time grant. Originally we thought the 7 card cost would make this a non-issue. However, some clever players have figured out ways to reliably gain 7 cards during their turn, preventing their opponent from playing the...
by Vontre
Tue Dec 05, 2023 8:13 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Balance Hotfix

Thirst for Battle: Now costs 8, but only summons 10 gold of units (was 9 and 15). - Dev Note: We really missed the mark on tuning this card, it was not intended to be as powerful as it became. This adjustment should bring it more in line and make it more of a combo payoff than a straight value add. ...
by Vontre
Tue Dec 05, 2023 11:26 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Required Client Update

We are deploying a balance and bug fixing patch later today. This patch requires an updated client to work, so all players should update their game client to the latest version (1132) as soon as possible.
by Vontre
Fri Dec 01, 2023 9:44 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 76
Views: 38156

Curse of Death Hotfix

We keep getting a lot of bug reports about this card, as its secretive nature makes it very hard for its victims to tell what has happened. We may have overlooked the seriousness of this issue as it may convince players that our game is buggy and unreliable (which it is not). Unfortunately we don't ...