First off, I love your game. It is my favorite mobile card game and the game client is small, so it will remain on my phone indefinitely.
OK so I am a solo game app developer and I was wondering what kind of networking you guys are doing. Photon? Unet? Do you have a central server or is it a client to client type thing? If it's a central server, is it rented? Cloud based?
Your game doesn't seem to have a single player mode. How did that work when you first launched? How could your first customer play when there were no online opponents?
Sorry, I am new to networking and struggling to understand it. (but all my best game ideas are online PvP oriented. Lol frustrating when I'm stuck making simple single player games that aren't even close to my multiplayer game ideas.) And I just wanted some info (and maybe tips and advice) from some guys who have a functioning bug free multiplayer service out and monitized.
Discuss the story, characters, world, and art of Cards and Castles!
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They did have an offline vs bot mode when the game started. The game has undergone many seasons and it has changed a lot since it first started. I have been playing on and off for years now.
Oh OK cool
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