Search found 337 matches

by Vontre
Sun Oct 29, 2023 9:29 am
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 85
Views: 52553

Draft Lock

Hello everyone, we wanted to inform players that we are going to temporarily disable draft mode in a few days. The reason is queue times; draft mode requires a substantially large player pool to have fast queues and we want to ensure we're hitting those numbers first. We'll be evaluating draft mode ...
by Vontre
Sat Oct 28, 2023 8:33 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 85
Views: 52553

Pre-Launch Balance Updates

GOALS Reduce the effectiveness of very slow stall/mill decks. Make Maldran and other lynchpin units slightly less easy to shut down. CHANGES Screams of the Fallen: Now deals 1 damage per dead unit, but only counts friendly units (previously dealt 1 for every 2 units overall). Witch Doctor: Cost incr...
by Vontre
Sat Oct 28, 2023 1:52 pm
Forum: News
Topic: News Thread
Replies: 261
Views: 938334

1 Week Til Launch!

Cards and Castles 2 is coming to mobile a week from today! Get ready for a completely new game with new cards, more social features, improved graphics and art, and a new 7th faction THE UNDEAD and their signature tomb mechanic!
by Vontre
Wed Oct 25, 2023 6:43 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 85
Views: 52553

Pre-Launch Balance Updates

Patch Goals - Reduce the impact and usage effects that interfere with the enemy's hand. - Buff several underperforming cards, especially key synergy cards, legendaries and other cool effects. - Reduce the ubiquitous nature of some neutral options which are both powerful and versatile. CHANGES Temple...
by Vontre
Sat Oct 21, 2023 9:59 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 85
Views: 52553

Mobile Launch Imminent

Yes that's right folks, after an extended stay in early access, Cards and Castles 2 is finally coming to mobile on November 4th! Hold on!
by Vontre
Sat Oct 21, 2023 9:55 pm
Forum: News
Topic: News Thread
Replies: 261
Views: 938334

Sequel Launch Imminent!

Yes that's right folks, after an extended stay in early access, Cards and Castles 2 is now a finished game and coming to mobile! Experience a new and enhanced game from top to bottom, featuring revamped gameplay, exciting new cards (with more to come!), greatly improved art, design and polish, and t...
by Vontre
Fri Oct 20, 2023 4:56 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 85
Views: 52553

Minor Update

Wizard: Changed to select from 3 random spells instead of pulling from the deck. Cost reduced to (3).
Developer’s Note: We have decided we’d rather not launch the game with a spell tutor in neutral. New tutors may be possibly added later as faction specific cards.
by Vontre
Thu Oct 19, 2023 11:15 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 85
Views: 52553

Shop Bundle Revamp!

GAMEPLAY - Traps: Players are now limited to no more than 3 active traps at a time. This was primarily done to keep the UI manageable and easy to read. - Jonviev: HP reduced to 6. SHOP BUNDLE REVAMP - Most bundles in the shop have been overhauled, with a much broader diversity of bundle configuratio...
by Vontre
Thu Oct 12, 2023 1:47 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 85
Views: 52553

Draft Revamp

This patch contains a big revamp of the draft system, which we want to get in before launching the game. Check out the notes! DRAFT To make drafts have higher stakes and more excitement, drafts now continue until the player reaches either 7 wins or 2 losses. Reward scales have been revamped and incr...
by Vontre
Wed Oct 11, 2023 7:28 pm
Forum: News
Topic: Welcome to Cards and Castles 2!
Replies: 85
Views: 52553

Minor Balance Hotfix - Document Forgery

Document Forgery: Now limits the number of Last Will activations to 3 (was unlimited).
Owlbear: HP reduced to 4 (was 5).
Merchant’s Favor: Cost increased to 2 (was 1).