Search found 249 matches
- Mon Jun 26, 2017 10:01 am
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
Patch is Now Live!
Check out our dev post for a complete list of changes and explanations! https://www.reddit.com/r/CardsandCastle ... tch_notes/
- Fri Jun 23, 2017 10:31 am
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
Upcoming Tuning and Pricing Patch
We'll be posting a tuning and pricing patch in a few days. More details to come at patch time! The tuning pass will focus on the new player experience and propping up underutilized cards and features.
- Sun Jun 18, 2017 11:18 pm
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
Balance Patch!
Hey everyone, due to community feedback we've just deployed a balance patch with the following changes. Enjoy! - SUNFLOWER: Changed to 2g 1/5 2 move, LAST WILL: Explode for 4 damage. - SALAHAR VOYAGER: Cost reduction increased to 7. - DRAGON LORE: Now gives your opponent 2 cards instead of 1. - THE ...
- Mon Jun 12, 2017 11:26 am
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
Economy Update
Hey everyone, we've made some tweaks to the card pack offerings based on results from the previous update. Please check here for an explanation of changes: https://www.reddit.com/r/CardsandCastle ... y_updates/
Enjoy!
Enjoy!
- Wed May 31, 2017 6:05 pm
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
June Season Patch Notes!
Hey everyone, we're deploying a new balance patch with the new season update and also working on this month's season reset. Balance changes are live and have been posted below, please take a look! SUDDEN DEATH: Damage tick from sudden death has been reduced from 2 to 1. - WIZARD: Range increased to ...
- Sat May 27, 2017 1:16 pm
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
Matchmaking Update!
Hey everyone, we've just rolled out some significant changes to the matchmaker and ranking point systems. These changes should result in players finding matches much more quickly and against opponents closer in skill level. However, players should be aware that the new data algorithms may sometimes ...
- Sun Apr 23, 2017 10:23 pm
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
Major Economy Improvement!
We've just rolled out a major improvement to our card pack economy and drop rates! Our goal with this revamp was to make card packs extremely valuable compared to other CCG games and make sure users have a lot of fun opening packs. We've highlighted some of the changes below! - Foil cards can now be...
- Thu Apr 20, 2017 7:21 pm
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
New Feature and Balance!
PATCH NOTES below! NEW GAMEPLAY FEATURE: Randomly generated cards are now also revealed to your opponent! We believe this will make the game feel less random and more strategic, giving players the chance to demonstrate their skills by remembering and planning for randomly generated cards. ELVISH ARC...
- Tue Apr 04, 2017 9:00 am
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
April Balance Patch
Hello everyone, we've just deployed a balance patch designed to address some of the player feedback we've gotten about the current high-level meta. Enjoy! ZOMBIE - HP has been reduced to 2. SHIP OF THE DAMNED - Cost increased to 3. SACRIFICIAL ALTAR - HP reduced to 2. SOUTHPORT CAPTAIN - Stats chang...
- Sat Mar 25, 2017 8:45 am
- Forum: News
- Topic: News Thread
- Replies: 256
- Views: 477619
Hero Tournament Hotfix Patch
Due to player feedback we've decided to hotfix the hero abilities in this week's tournament mode. Kurou (hero mode) has has his movement reduced from 3 to 2. We've also tweaked up Headmaster Sarus (hero mode) a bit by increasing his range from 4 to 5. We'll be keeping an eye on Hero Mode balance and...